Ice Hockey
Ice hockey in 3D in the browser, on an IIHF rink at the Official Rule Book 2024/25's own dimensions. Three mechanisms are modelled from published physics rather than replaced by a number: a skate blade that glides at six thousandths along its length and does not slide at all across it, a stick shaft integrated as an Euler-Bernoulli beam against the published definition of its flex rating, and a puck whose sliding and spinning are frictionally coupled so that they stop at the same instant. An independent reimplementation of the sport; no league, team, crest or player is used, and nothing from any commercial hockey game was copied. Entirely client-side: it calls no model and spends no credits.
Details
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